Results: 20
| Name | Type | Effects |
|---|---|---|
Binging Planetesimal II | Ability | Dealing damage with Signature Abilities restores health equal to 7.7% of the damage dealt. |
Bloodthirsty Shell II | Spread | Hitting multiple targets at the same time with spread weapons restores 14% health. |
Bulwark Pact II | Summon | The wielder's summons gain +17.5 max health. |
Fertile Ground II | Movement | Recover 1.4% health per second while stationary (effective only when health is below 100%). |
Healing Conjunction II | Impact | After taking damage within 15m of the source, recover 1.82% health per second for 6s. Cooldown: 15s. |
Healing Ground II | Movement | Final blows landed while moving on the ground restore 5.6% health. |
Healing Nutation II | Rapid-Fire | After consecutively hitting the same target with more than 5 rounds, recover health on every subsequent hit equal to 9.44% of the initial weapon damage dealt. |
Healing Subgravity II | Movement | Airborne final blows restore 6.65% health. |
Healing Veil II | Movement | Casting movement abilities instantly restores 5.6% health. |
Inverted Tenacity II | Survival | Take -14% damage when health is below 13.3%. |
Pranayama II | Survival | Natural health recovery interval is shortened by 24.5% while shielded. |
Resolute Radiation II | Status | Gain +8.75% damage resistance while affected by debuffs. |
Retributive Planetesimal II | Ability | Ability final blows restore 4.55% health. Defeating elite or stronger combatants restores 12.25% health. |
Ring of Conversion II | Overshield | 28% of overflow healing from the wielder's own abilities is converted into an overshield that lasts 6s. |
Ring of Safeguarding II | Overshield | Gain an overshield equal to 15.75% of max health when shield is broken, lasting 6s. Cooldown: 16s. |
Siphoning Pact II | Summon | Summons restore 5.94% health when assisting in final blows. |
Talisman of Luxuriance II | Healing | Targets healed by the wielder's abilities also gain a 4.2% overshield lasting 6s for every 20% health they've lost. |
Unrelenting Evolution II | Survival | Gaining damage resistance effects other than armored grants an additional +15 stack of armored: take -0.63% damage. Stacks 20x. Lose 1 stack once every 1s once armored takes effect. |
Unrelenting Token II | Piercing | Take -12.95% damage while aiming down sights with piercing power weapons. |
Upright Tenacity II | Survival | Gain +10.5% damage resistance when shield is broken. |