Results: 80
| Name | Type | Effects |
|---|---|---|
Abundant Planetesimal I | Abilities | Casting Signature Abilities restores 0.86% health every second for 5s. Stacks 3x. |
Bellicose Pact III | Summon | The wielder's summons deal +12.95% damage. |
Bellicose Planetesimal IV | Abilities | Casting Signature Abilities grants +10.5 % weapon damage for 6s. |
Bellicose Precession III | Rapid-Fire | Hitting the same target 5 times grants the drawn weapon +12.95% rate of fire until the magazine is emptied or the weapon is reloaded. |
Bellicose Radiation III | Status | While affected by a damage over time effect, take -17.5% damage from damage over time effects, and deal +5.25% damage. |
Bellicose Subgravity IV | Movement | Gain +8.75% reload speed and +10.5% weapon damage while airborne. |
Bellicose Veil III | Movement | Casting movement abilities grants the next Signature Ability +26.95% damage bonus for 3s. |
Binging Planetesimal II | Ability | Dealing damage with Signature Abilities restores health equal to 7.7% of the damage dealt. |
Bloodthirsty Shell II | Spread | Hitting multiple targets at the same time with spread weapons restores 14% health. |
Bulwark Evolution I | Survival | Taking damage grants 1 stack of armored: take -0.63% damage. Stacks 20x. Lose 1 stack once every 1s once armored takes effect. |
Bulwark Pact II | Summon | The wielder's summons gain +17.5 max health. |
Bulwark Token I | Piercing | Precision final blows grant a 238 overshield for 8s. |
Calming Token III | Piercing | Shots fired while stationary gain +3.5 accuracy and +16.1% precision damage. |
Chiaroscuro I | Survival | Take -8.75% damage, but receive -17.5% healing when health is greater than 50%. |
Courageous Planetesimal III | Ability | Casting any ability increases damage dealt by +6.3% for 10s. |
Explosive Shell IV | Spread | Projectiles gain +16.8% blast damage and +16.8% blast radius on direct hits. |
Fertile Ground II | Movement | Recover 1.4% health per second while stationary (effective only when health is below 100%). |
Hawkeye Token IV | Piercing | When hitting targets more than 20m away, weapons deal higher damage based on how far away they are, up to +16.8%. |
Healing Conjunction II | Impact | After taking damage within 15m of the source, recover 1.82% health per second for 6s. Cooldown: 15s. |
Healing Ground II | Movement | Final blows landed while moving on the ground restore 5.6% health. |
Healing Nutation II | Rapid-Fire | After consecutively hitting the same target with more than 5 rounds, recover health on every subsequent hit equal to 9.44% of the initial weapon damage dealt. |
Healing Planetesimal I | Abilities | Recover 10.5% health after casting any ability. Cooldown: 10s. |
Healing Radiation I | Status | Recover 1.05% health per second while within 20m of a target affected by debuffs (includes the wielder). |
Healing Subgravity II | Movement | Airborne final blows restore 6.65% health. |
Healing Veil II | Movement | Casting movement abilities instantly restores 5.6% health. |
Illuminated Ground IV | Movement | Casting Signature Abilities while stationary grants +12.6% weapon damage bonus for 6s. |
Inverted Fury III | Survival | Gain +10.5% weapon damage bonus while shielded. |
Inverted Guard I | Survival | Gain +31.5% shield when health falls below 17.5%. |
Inverted Survival IV | Survival | Gain +8.4% reload speed and +1.75% movement speed for every 25% health missing. |
Inverted Tenacity II | Survival | Take -14% damage when health is below 13.3%. |
Inverted Vengeance IV | Survival | Gain +[current shield value/initial shield value] 5.25% damage bonus while shielded, up to 7%. |
Jolted Transit III | Impact | The drawn weapon deals -7% precision damage and +12.95% body shot damage. |
Light-Rich Ground IV | Movement | Abilities deal +9.44% damage while sprinting. |
Mysterious Submagnetism III | Movement | Deal +8.75% damage while stationary, but deal -1.75% damage while moving. |
Nimble Ground I | Movement | Take -7% damage while moving. |
Nimble Veil I | Movement | Casting movement abilities reduces damage taken by 14.7% for 3s. |
Nourishing Pact I | Summon | Summoning restores 7% health. |
Pranayama II | Survival | Natural health recovery interval is shortened by 24.5% while shielded. |
Predator Evolution III | Survival | Gaining damage resistance triggers offense-defense integration: deal +1.05% damage for 6s. Stacks 5x. |
Rampaging Pact III | Summon | Summoning grants the wielder +11.55% damage bonus for 6s. |
Rampaging Planetesimal IV | Ability | Dealing damage to targets within a 15-meter radius grants +1.4% Signature Ability damage bonus for 10s. Stacks 10x. |
Rampaging Precession IV | Rapid-Fire | Reloading after the previous magazine lands at least 10 hits grants the weapon +14% damage bonus. |
Rampaging Radiation IV | Status | Casting abilities grants the rampage effect: lose 4.2% of max health once every 2s and deal +2.8% damage for 10s. Stacks 3x. (This effect can only take effect when health is greater than 30%) |
Resolute Conjunction I | Impact | Take -12.25% damage from sources within 15m (includes sources 15m away). |
Resolute Nutation I | Rapid-Fire | Weapon and ability hits grant 0.86% damage resistance for 3s. Stacks 10x. |
Resolute Radiation II | Status | Gain +8.75% damage resistance while affected by debuffs. |
Resonating Pact IV | Summon | When summons attack the same target as the wielder, they deal +16.45% damage. |
Resonating Transit IV | Impact | When both equipped weapons are the same element, they deal +11.55% elemental damage to matching shields. |
Responsive Pact IV | Summon | Casting Signature Abilities grants summons +14% attack damage for 6s. |
Retributive Planetesimal II | Ability | Ability final blows restore 4.55% health. Defeating elite or stronger combatants restores 12.25% health. |
Ring of Abundance I | Overshield | Grants +16.8% potency to healing and overshields received. |
Ring of Conversion II | Overshield | 28% of overflow healing from the wielder's own abilities is converted into an overshield that lasts 6s. |
Ring of Courage III | Overshield | Take -3.5% damage and deal +7% damage while protected by an overshield. |
Ring of Healing I | Overshield | Recover 1.54% health per second while protected by an overshield. |
Ring of Morale III | Overshield | Gaining an overshield grants +7% damage bonus for 6s. |
Ring of Reflection IV | Overshield | Gain damage bonus equal to [overshield value/max health] × 24.5% while protected by an overshield, for a max damage bonus of 8.75%. |
Ring of Safeguarding II | Overshield | Gain an overshield equal to 15.75% of max health when shield is broken, lasting 6s. Cooldown: 16s. |
Ring of Vengeance IV | Overshield | Taking hits while protected by an overshield grants +0.86% damage bonus for 6s. Stacks 10x. |
Scattering Shell III | Spread | Hitting multiple targets at once grants the drawn weapon's next projectile +21% blast damage and blast radius. |
Siphoning Pact II | Summon | Summons restore 5.94% health when assisting in final blows. |
Sympathetic Evolution IV | Survival | Deal +2.45% damage for every damage resistance buff currently applied. |
Talisman of Inspiration IV | Healing | Deal +6.3% damage while receiving continuous healing. |
Talisman of Luxuriance II | Healing | Targets healed by the wielder's abilities also gain a 4.2% overshield lasting 6s for every 20% health they've lost. |
Talisman of Revival I | Healing | Healing a target to full health also restores 3.29% health every 2s for 8s afterwards. |
Talisman of Unity III | Healing | Healing a target to 100% health also grants them +3.5% damage bonus for 6s. |
Unrelenting Evolution II | Survival | Gaining damage resistance effects other than armored grants an additional +15 stack of armored: take -0.63% damage. Stacks 20x. Lose 1 stack once every 1s once armored takes effect. |
Unrelenting Ground I | Movement | Take -11.2% damage while stationary. |
Unrelenting Shell I | Spread | Reloading weapons grants +8.75% damage resistance for 3s. |
Unrelenting Subgravity I | Movement | Take -10.5% damage while airborne. |
Unrelenting Token II | Piercing | Take -12.95% damage while aiming down sights with piercing power weapons. |
Upright Fury III | Survival | When no longer critically wounded, deal +8.75% damage for 6s. |
Upright Guard I | Survival | Gain +32.2% health when shield falls below 17.5%. |
Upright Survival IV | Survival | Gain +7% movement speed and +8.75% damage when your shield breaks. |
Upright Tenacity II | Survival | Gain +10.5% damage resistance when shield is broken. |
Upright Vengeance III | Survival | Gain +1.75% damage bonus for every 10% health lost. |
Valiant Ground III | Movement | Deal +7.7% damage while sprinting. |
Valiant Subgravity III | Movement | Deal +7.7% damage while airborne. |
Valiant Veil IV | Movement | Casting movement abilities grants +8.75% damage bonus for 5s. |
Vigilant Planetesimal III | Ability | Casting a Signature Ability increases the damage of the next Signature Ability cast within 6s by +17.5%. (Signature Abilities that have received this buff cannot trigger the buff for the next Signature Ability.) |
Warding Pact I | Summon | For every summon on the field, gain 1 stack of ward: take -3.85% damage. Stacks 3x. |